[−][src]Struct openvr_sys::VR_IVRRenderModels_FnTable
Fields
LoadRenderModel_Async: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, ppRenderModel: *mut *mut RenderModel_t) -> EVRRenderModelError>
FreeRenderModel: Option<unsafe extern "C" fn(pRenderModel: *mut RenderModel_t)>
LoadTexture_Async: Option<unsafe extern "C" fn(textureId: TextureID_t, ppTexture: *mut *mut RenderModel_TextureMap_t) -> EVRRenderModelError>
FreeTexture: Option<unsafe extern "C" fn(pTexture: *mut RenderModel_TextureMap_t)>
LoadTextureD3D11_Async: Option<unsafe extern "C" fn(textureId: TextureID_t, pD3D11Device: *mut c_void, ppD3D11Texture2D: *mut *mut c_void) -> EVRRenderModelError>
LoadIntoTextureD3D11_Async: Option<unsafe extern "C" fn(textureId: TextureID_t, pDstTexture: *mut c_void) -> EVRRenderModelError>
FreeTextureD3D11: Option<unsafe extern "C" fn(pD3D11Texture2D: *mut c_void)>
GetRenderModelName: Option<unsafe extern "C" fn(unRenderModelIndex: u32, pchRenderModelName: *mut c_char, unRenderModelNameLen: u32) -> u32>
GetRenderModelCount: Option<unsafe extern "C" fn() -> u32>
GetComponentCount: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char) -> u32>
GetComponentName: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, unComponentIndex: u32, pchComponentName: *mut c_char, unComponentNameLen: u32) -> u32>
GetComponentButtonMask: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, pchComponentName: *mut c_char) -> u64>
GetComponentRenderModelName: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, pchComponentName: *mut c_char, pchComponentRenderModelName: *mut c_char, unComponentRenderModelNameLen: u32) -> u32>
GetComponentStateForDevicePath: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, pchComponentName: *mut c_char, devicePath: VRInputValueHandle_t, pState: *mut RenderModel_ControllerMode_State_t, pComponentState: *mut RenderModel_ComponentState_t) -> bool>
GetComponentState: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, pchComponentName: *mut c_char, pControllerState: *mut VRControllerState_t, pState: *mut RenderModel_ControllerMode_State_t, pComponentState: *mut RenderModel_ComponentState_t) -> bool>
RenderModelHasComponent: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, pchComponentName: *mut c_char) -> bool>
GetRenderModelThumbnailURL: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, pchThumbnailURL: *mut c_char, unThumbnailURLLen: u32, peError: *mut EVRRenderModelError) -> u32>
GetRenderModelOriginalPath: Option<unsafe extern "C" fn(pchRenderModelName: *mut c_char, pchOriginalPath: *mut c_char, unOriginalPathLen: u32, peError: *mut EVRRenderModelError) -> u32>
GetRenderModelErrorNameFromEnum: Option<unsafe extern "C" fn(error: EVRRenderModelError) -> *mut c_char>
Trait Implementations
impl Clone for VR_IVRRenderModels_FnTable
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fn clone(&self) -> VR_IVRRenderModels_FnTable
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fn clone_from(&mut self, source: &Self)
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impl Copy for VR_IVRRenderModels_FnTable
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impl Debug for VR_IVRRenderModels_FnTable
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Auto Trait Implementations
impl RefUnwindSafe for VR_IVRRenderModels_FnTable
impl Send for VR_IVRRenderModels_FnTable
impl Sync for VR_IVRRenderModels_FnTable
impl Unpin for VR_IVRRenderModels_FnTable
impl UnwindSafe for VR_IVRRenderModels_FnTable
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,