[−][src]Struct openvr::render_models::Model
3D geometry for rendering as an indexed triangle list
Methods
impl<'a> Model<'a>
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pub fn vertices(&self) -> &[Vertex]
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pub fn indices(&self) -> &[u16]
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pub fn diffuse_texture_id(&self) -> Option<TextureId>
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Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for Model<'a>
impl<'a> !Send for Model<'a>
impl<'a> !Sync for Model<'a>
impl<'a> Unpin for Model<'a>
impl<'a> UnwindSafe for Model<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,