[][src]Struct openvr_sys::D3D12TextureData_t

#[repr(C)]pub struct D3D12TextureData_t {
    pub m_pResource: *mut ID3D12Resource,
    pub m_pCommandQueue: *mut ID3D12CommandQueue,
    pub m_nNodeMask: u32,
}

Fields

m_pResource: *mut ID3D12Resourcem_pCommandQueue: *mut ID3D12CommandQueuem_nNodeMask: u32

Trait Implementations

impl Clone for D3D12TextureData_t[src]

impl Copy for D3D12TextureData_t[src]

impl Debug for D3D12TextureData_t[src]

Auto Trait Implementations

impl RefUnwindSafe for D3D12TextureData_t

impl !Send for D3D12TextureData_t

impl !Sync for D3D12TextureData_t

impl Unpin for D3D12TextureData_t

impl UnwindSafe for D3D12TextureData_t

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.