[][src]Struct openvr::system::event::Mouse

pub struct Mouse {
    pub position: (f32, f32),
    pub button: u32,
}

Simulated mouse events in overlay space

Fields

position: (f32, f32)

Absolute position in texcoords, with the origin at the bottom left.

button: u32

Bitfield

Trait Implementations

impl Clone for Mouse[src]

impl Copy for Mouse[src]

impl Debug for Mouse[src]

Auto Trait Implementations

impl RefUnwindSafe for Mouse

impl Send for Mouse

impl Sync for Mouse

impl Unpin for Mouse

impl UnwindSafe for Mouse

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.