[][src]Struct openvr::compositor::WaitPoses

pub struct WaitPoses {
    pub render: TrackedDevicePoses,
    pub game: TrackedDevicePoses,
}

Fields

render: TrackedDevicePoses

Predicted to the point they will be at the upcoming frame.

game: TrackedDevicePoses

Predicted to the point they will be at the frame after the upcoming frame, for use in game logic.

Trait Implementations

impl Clone for WaitPoses[src]

impl Copy for WaitPoses[src]

Auto Trait Implementations

impl RefUnwindSafe for WaitPoses

impl Send for WaitPoses

impl Sync for WaitPoses

impl Unpin for WaitPoses

impl UnwindSafe for WaitPoses

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.